using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEditor; #nullable enable namespace Meryel.UnityCodeAssist.Editor { internal static class UnityClassExtensions { static GameObject? GetParentGO(GameObject go) { if (!go) return null; var parentTransform = go.transform.parent; if (parentTransform && parentTransform.gameObject) return parentTransform.gameObject; else return null; } static string GetId(UnityEngine.Object? obj) { try { // obj can be null var globalObjectId = GlobalObjectId.GetGlobalObjectIdSlow(obj); var objectGuid = globalObjectId.ToString(); return objectGuid; } catch (Exception ex) { // OnBeforeSerialize of user scripts may raise exception Serilog.Log.Warning(ex, "GetGlobalObjectIdSlow failed for obj {Obj}", obj); return "GlobalObjectId_V1-0-00000000000000000000000000000000-0-0"; } } internal static Synchronizer.Model.GameObject? ToSyncModel(this GameObject go, int priority = 0) { if (!go) return null; var data = new Synchronizer.Model.GameObject() { Id = GetId(go), Name = go.name, Layer = go.layer.ToString(), Tag = go.tag, Scene = go.scene.name, ParentId = GetId(GetParentGO(go)), ChildrenIds = getChildrenIds(go), Components = getComponents(go), Priority = priority, }; return data; static string[] getChildrenIds(GameObject g) { var ids = new List(); var limit = 10;//**-- foreach (Transform child in g.transform) { if (!child || !child.gameObject) continue; ids.Add(GetId(child.gameObject)); if (--limit <= 0) break; } return ids.ToArray(); } //**--limit/10 static string[] getComponents(GameObject g) => g.GetComponents().Where(c => c).Select(c => c.GetType().FullName).Take(10).ToArray(); /*(string[] componentNames, Synchronizer.Model.ComponentData[] componentData) getComponents(GameObject g) { var components = g.GetComponents(); var names = components.Select(c => c.name).ToArray(); var data = new List(); foreach (var comp in components) { var name = comp.name; } return (names, data.ToArray()); }*/ } internal static Synchronizer.Model.GameObject[]? ToSyncModelOfHierarchy(this GameObject go) { if (!go) return null; var list = new List(); var parent = GetParentGO(go); if (parent != null && parent) { var parentModel = parent.ToSyncModel(); if (parentModel != null) list.Add(parentModel); } int limit = 10; foreach (Transform child in go.transform) { if (!child || !child.gameObject) continue; var childModel = child.gameObject.ToSyncModel(); if (childModel == null) continue; list.Add(childModel); if (--limit <= 0) break; } return list.ToArray(); } internal static Synchronizer.Model.ComponentData[]? ToSyncModelOfComponents(this GameObject go) { if (!go) return null; var limit = 10;//**-- return go.GetComponents().Where(c => c).Select(c => c.ToSyncModel(go)).Where(cd => cd != null).Take(limit).ToArray()!; /* var components = go.GetComponents(); var len = components.Count(c => c != null); len = Math.Min(len, limit);//**--limit var array = new Synchronizer.Model.ComponentData[len]; var arrayIndex = 0; foreach (var component in components) { if (component == null) continue; array[arrayIndex++] = component.ToSyncModel(go); if (arrayIndex >= len) break; } return array; */ } internal static Synchronizer.Model.ComponentData? ToSyncModel(this Component component, GameObject go) { if (!component || !go) return null; Type type = component.GetType(); var list = new List<(string, string)>(); ShowFieldInfo(type, component, list); var data = new Synchronizer.Model.ComponentData() { GameObjectId = GetId(go), Component = component.GetType().FullName, Type = Synchronizer.Model.ComponentData.DataType.Component, Data = list.ToArray(), }; return data; } internal static Synchronizer.Model.ComponentData? ToSyncModel(this ScriptableObject so) { if (!so) return null; Type type = so.GetType(); var list = new List<(string, string)>(); ShowFieldInfo(type, so, list); var data = new Synchronizer.Model.ComponentData() { GameObjectId = GetId(so), Component = so.GetType().FullName, Type = Synchronizer.Model.ComponentData.DataType.ScriptableObject, Data = list.ToArray(), }; return data; } static bool IsTypeCompatible(Type type) { if (type == null || !(type.IsSubclassOf(typeof(MonoBehaviour)) || type.IsSubclassOf(typeof(ScriptableObject)))) return false; return true; } static void ShowFieldInfo(Type type)//, MonoImporter importer, List names, List objects, ref bool didModify) { // Only show default properties for types that support it (so far only MonoBehaviour derived types) if (!IsTypeCompatible(type)) return; ShowFieldInfo(type.BaseType);//, importer, names, objects, ref didModify); FieldInfo[] infos = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly); foreach (FieldInfo field in infos) { if (!field.IsPublic) { object[] attr = field.GetCustomAttributes(typeof(SerializeField), true); if (attr == null || attr.Length == 0) continue; } /* if (field.FieldType.IsSubclassOf(typeof(Object)) || field.FieldType == typeof(Object)) { Object oldTarget = importer.GetDefaultReference(field.Name); Object newTarget = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(field.Name), oldTarget, field.FieldType, false); names.Add(field.Name); objects.Add(newTarget); if (oldTarget != newTarget) didModify = true; } */ if (field.FieldType.IsValueType && field.FieldType.IsPrimitive && !field.FieldType.IsEnum) { } else if (field.FieldType == typeof(string)) { } } } static void ShowFieldInfo(Type type, UnityEngine.Object unityObjectInstance, List<(string, string)> fields)//, MonoImporter importer, List names, List objects, ref bool didModify) { // Only show default properties for types that support it (so far only MonoBehaviour derived types) if (!IsTypeCompatible(type)) return; if (!unityObjectInstance) return; ShowFieldInfo(type.BaseType, unityObjectInstance, fields);//, importer, names, objects, ref didModify); FieldInfo[] infos = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly); foreach (FieldInfo field in infos) { if (!field.IsPublic) { object[] attr = field.GetCustomAttributes(typeof(SerializeField), true); if (attr == null || attr.Length == 0) continue; } // check attribute [HideInInspector] { object[] attr = field.GetCustomAttributes(typeof(HideInInspector), true); if (attr != null && attr.Length > 0) continue; } // readonly if (field.IsInitOnly) continue; /* if (field.FieldType.IsSubclassOf(typeof(Object)) || field.FieldType == typeof(Object)) { Object oldTarget = importer.GetDefaultReference(field.Name); Object newTarget = EditorGUILayout.ObjectField(ObjectNames.NicifyVariableName(field.Name), oldTarget, field.FieldType, false); names.Add(field.Name); objects.Add(newTarget); if (oldTarget != newTarget) didModify = true; } */ if (field.FieldType.IsValueType && field.FieldType.IsPrimitive && !field.FieldType.IsEnum) { var val = field.GetValue(unityObjectInstance); fields.Add((field.Name, val.ToString()));//**--culture } else if (field.FieldType == typeof(string)) { var val = (string)field.GetValue(unityObjectInstance); fields.Add((field.Name, val)); } } } } }