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# Definitely Not PacMan
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Latest version: v1.2.0
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## Description
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This project started with the study of the Manhattan algorithm which is the
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AI used by the ghosts to find the shortest path to reach PacMan.
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You can move PacMan with the keyboard `wasd` pattern.
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This is the first map (L1):
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The second map is based on pacman 2 (L2):
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The third option the `survival game`:
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This is a different modality where you add and remove the blocks of map.
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THe goal is to survive as long as possible. With time, the game gets harder
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by adding ghosts, removing blocks and increasing the speed of the ghosts.
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I never implemented The `Auto pacman` modality, which was meant to program
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the pacman to play by itself. And survive the longest possible.
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## ChangeLog
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[CHANGELOG](CHANGELOG)
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## Requirements
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- Java (6 to) 8 (max, recommended)
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- NetBeans (highly recommended)
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Java Applets have been dropped with Java 9. So you need an older versione to run this project.
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Java 8 is the preferred version. Until Java 6 should be ok.
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Problems running the project are expected, applets are deprecated and not supported by modern browsers.**
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This is a NetBeans Project. Using NetBeans isn't mandatory but recommended for the built-in applet runner.
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You can run the GrigliaApplet.java class with netbeans.
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[NetBeans Instructions](https://netbeans.apache.org/tutorial/main/kb/docs/java/javase-jdk8/)
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Alternatively, you can use IntellijJ IDEA with the [Applet runner plugin](https://plugins.jetbrains.com/plugin/16682-applet-runner) (not tested).
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## Installation and run
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Clone the repo:
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```bash
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git clone https://stefanorossi@bitbucket.org/stefanorossi/definetlynotpacman.git
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```
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Run `SuppaMarioApplet.java` with your preferred IDE (NetBeans is recommended) using java 8.
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## License
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All my work is released under [DBAD](https://www.dbad-license.org/) license.
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