diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..e35ea9e
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,2 @@
+/nbproject/private/
+/build/
diff --git a/.idea/.gitignore b/.idea/.gitignore
new file mode 100644
index 0000000..13566b8
--- /dev/null
+++ b/.idea/.gitignore
@@ -0,0 +1,8 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Editor-based HTTP Client requests
+/httpRequests/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/.idea/misc.xml b/.idea/misc.xml
new file mode 100644
index 0000000..7464918
--- /dev/null
+++ b/.idea/misc.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/modules.xml b/.idea/modules.xml
new file mode 100644
index 0000000..125b081
--- /dev/null
+++ b/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
new file mode 100644
index 0000000..35eb1dd
--- /dev/null
+++ b/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/GameOfLife2D.iml b/GameOfLife2D.iml
new file mode 100644
index 0000000..c90834f
--- /dev/null
+++ b/GameOfLife2D.iml
@@ -0,0 +1,11 @@
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..4002995
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,26 @@
+# DON'T BE A DICK PUBLIC LICENSE
+
+> Version 1.1, December 2016
+
+> Copyright (C) 2024 Rossi Stefano
+
+Everyone is permitted to copy and distribute verbatim or modified
+copies of this license document.
+
+> DON'T BE A DICK PUBLIC LICENSE
+> TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+1. Do whatever you like with the original work, just don't be a dick.
+
+ Being a dick includes - but is not limited to - the following instances:
+
+ 1a. Outright copyright infringement - Don't just copy this and change the name.
+ 1b. Selling the unmodified original with no work done what-so-ever, that's REALLY being a dick.
+ 1c. Modifying the original work to contain hidden harmful content. That would make you a PROPER dick.
+
+2. If you become rich through modifications, related works/services, or supporting the original work,
+share the love. Only a dick would make loads off this work and not buy the original work's
+creator(s) a pint.
+
+3. Code is provided with no warranty. Using somebody else's code and bitching when it goes wrong makes
+you a DONKEY dick. Fix the problem yourself. A non-dick would submit the fix back.
\ No newline at end of file
diff --git a/applet.policy b/applet.policy
new file mode 100644
index 0000000..53a9d40
--- /dev/null
+++ b/applet.policy
@@ -0,0 +1,3 @@
+grant {
+permission java.security.AllPermission;
+};
diff --git a/build.xml b/build.xml
new file mode 100644
index 0000000..565d55f
--- /dev/null
+++ b/build.xml
@@ -0,0 +1,73 @@
+
+
+
+
+
+
+
+
+
+
+ Builds, tests, and runs the project gameoflife.
+
+
+
diff --git a/images/ezgif-1-39fe231485.gif b/images/ezgif-1-39fe231485.gif
new file mode 100644
index 0000000..6ed5500
Binary files /dev/null and b/images/ezgif-1-39fe231485.gif differ
diff --git a/images/filled.png b/images/filled.png
new file mode 100644
index 0000000..a139edb
Binary files /dev/null and b/images/filled.png differ
diff --git a/images/start.png b/images/start.png
new file mode 100644
index 0000000..88d9928
Binary files /dev/null and b/images/start.png differ
diff --git a/images/started.png b/images/started.png
new file mode 100644
index 0000000..3173b23
Binary files /dev/null and b/images/started.png differ
diff --git a/manifest.mf b/manifest.mf
new file mode 100644
index 0000000..328e8e5
--- /dev/null
+++ b/manifest.mf
@@ -0,0 +1,3 @@
+Manifest-Version: 1.0
+X-COMMENT: Main-Class will be added automatically by build
+
diff --git a/nbproject/build-impl.xml b/nbproject/build-impl.xml
new file mode 100644
index 0000000..620480f
--- /dev/null
+++ b/nbproject/build-impl.xml
@@ -0,0 +1,1799 @@
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+
+
+
+ Must set platform.home
+ Must set platform.bootcp
+ Must set platform.java
+ Must set platform.javac
+
+ The J2SE Platform is not correctly set up.
+ Your active platform is: ${platform.active}, but the corresponding property "platforms.${platform.active}.home" is not found in the project's properties files.
+ Either open the project in the IDE and setup the Platform with the same name or add it manually.
+ For example like this:
+ ant -Duser.properties.file=<path_to_property_file> jar (where you put the property "platforms.${platform.active}.home" in a .properties file)
+ or ant -Dplatforms.${platform.active}.home=<path_to_JDK_home> jar (where no properties file is used)
+
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+
+ Must set src.dir
+ Must set test.src.dir
+ Must set build.dir
+ Must set dist.dir
+ Must set build.classes.dir
+ Must set dist.javadoc.dir
+ Must set build.test.classes.dir
+ Must set build.test.results.dir
+ Must set build.classes.excludes
+ Must set dist.jar
+
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+ Must set javac.includes
+
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+ No tests executed.
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+ Must set JVM to use for profiling in profiler.info.jvm
+ Must set profiler agent JVM arguments in profiler.info.jvmargs.agent
+
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+ Must select some files in the IDE or set javac.includes
+
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+
+ To run this application from the command line without Ant, try:
+
+ ${platform.java} -jar "${dist.jar.resolved}"
+
+
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+
+
+ Must select one file in the IDE or set run.class
+
+
+
+ Must select one file in the IDE or set run.class
+
+
+
+
+
+
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+
+
+
+
+
+
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+
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+
+
+ Must select one file in the IDE or set debug.class
+
+
+
+
+ Must select one file in the IDE or set debug.class
+
+
+
+
+ Must set fix.includes
+
+
+
+
+
+
+
+
+
+ This target only works when run from inside the NetBeans IDE.
+
+
+
+
+
+
+
+
+ Must select one file in the IDE or set profile.class
+ This target only works when run from inside the NetBeans IDE.
+
+
+
+
+
+
+
+
+ This target only works when run from inside the NetBeans IDE.
+
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+ This target only works when run from inside the NetBeans IDE.
+
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+
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+
+
+ Must select one file in the IDE or set run.class
+
+
+
+
+
+ Must select some files in the IDE or set test.includes
+
+
+
+
+ Must select one file in the IDE or set run.class
+
+
+
+
+ Must select one file in the IDE or set applet.url
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Must select some files in the IDE or set javac.includes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Some tests failed; see details above.
+
+
+
+
+
+
+
+
+ Must select some files in the IDE or set test.includes
+
+
+
+ Some tests failed; see details above.
+
+
+
+ Must select some files in the IDE or set test.class
+ Must select some method in the IDE or set test.method
+
+
+
+ Some tests failed; see details above.
+
+
+
+
+ Must select one file in the IDE or set test.class
+
+
+
+ Must select one file in the IDE or set test.class
+ Must select some method in the IDE or set test.method
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Must select one file in the IDE or set applet.url
+
+
+
+
+
+
+
+
+ Must select one file in the IDE or set applet.url
+
+
+
+
+
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+
+
+
diff --git a/nbproject/genfiles.properties b/nbproject/genfiles.properties
new file mode 100644
index 0000000..3ab365c
--- /dev/null
+++ b/nbproject/genfiles.properties
@@ -0,0 +1,8 @@
+build.xml.data.CRC32=f6080af1
+build.xml.script.CRC32=193fd0b3
+build.xml.stylesheet.CRC32=f85dc8f2@1.111.0.48
+# This file is used by a NetBeans-based IDE to track changes in generated files such as build-impl.xml.
+# Do not edit this file. You may delete it but then the IDE will never regenerate such files for you.
+nbproject/build-impl.xml.data.CRC32=f6080af1
+nbproject/build-impl.xml.script.CRC32=d2ad8918
+nbproject/build-impl.xml.stylesheet.CRC32=12e0a6c2@1.111.0.48
diff --git a/nbproject/project.properties b/nbproject/project.properties
new file mode 100644
index 0000000..04d892b
--- /dev/null
+++ b/nbproject/project.properties
@@ -0,0 +1,89 @@
+annotation.processing.enabled=true
+annotation.processing.enabled.in.editor=false
+annotation.processing.processors.list=
+annotation.processing.run.all.processors=true
+annotation.processing.source.output=${build.generated.sources.dir}/ap-source-output
+application.title=gameoflife
+application.vendor=Administrator
+build.classes.dir=${build.dir}/classes
+build.classes.excludes=**/*.java,**/*.form
+# This directory is removed when the project is cleaned:
+build.dir=build
+build.generated.dir=${build.dir}/generated
+build.generated.sources.dir=${build.dir}/generated-sources
+# Only compile against the classpath explicitly listed here:
+build.sysclasspath=ignore
+build.test.classes.dir=${build.dir}/test/classes
+build.test.results.dir=${build.dir}/test/results
+# Uncomment to specify the preferred debugger connection transport:
+#debug.transport=dt_socket
+debug.classpath=\
+ ${run.classpath}
+debug.modulepath=\
+ ${run.modulepath}
+debug.test.classpath=\
+ ${run.test.classpath}
+debug.test.modulepath=\
+ ${run.test.modulepath}
+# This directory is removed when the project is cleaned:
+dist.dir=dist
+dist.jar=${dist.dir}/gameoflife.jar
+dist.javadoc.dir=${dist.dir}/javadoc
+endorsed.classpath=
+excludes=
+includes=**
+jar.compress=false
+javac.classpath=
+# Space-separated list of extra javac options
+javac.compilerargs=
+javac.deprecation=false
+javac.external.vm=false
+javac.modulepath=
+javac.processormodulepath=
+javac.processorpath=\
+ ${javac.classpath}
+javac.source=1.7
+javac.target=1.7
+javac.test.classpath=\
+ ${javac.classpath}:\
+ ${build.classes.dir}
+javac.test.modulepath=\
+ ${javac.modulepath}
+javac.test.processorpath=\
+ ${javac.test.classpath}
+javadoc.additionalparam=
+javadoc.author=false
+javadoc.encoding=${source.encoding}
+javadoc.html5=false
+javadoc.noindex=false
+javadoc.nonavbar=false
+javadoc.notree=false
+javadoc.private=false
+javadoc.splitindex=true
+javadoc.use=true
+javadoc.version=false
+javadoc.windowtitle=
+jlink.launcher=false
+jlink.launcher.name=gameoflife
+main.class=gameoflife.Gameoflife
+manifest.file=manifest.mf
+meta.inf.dir=${src.dir}/META-INF
+mkdist.disabled=false
+platform.active=Zulu_8.0.412_8
+run.classpath=\
+ ${javac.classpath}:\
+ ${build.classes.dir}
+# Space-separated list of JVM arguments used when running the project.
+# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
+# To set system properties for unit tests define test-sys-prop.name=value:
+run.jvmargs=-Djava.security.policy=applet.policy
+run.modulepath=\
+ ${javac.modulepath}
+run.test.classpath=\
+ ${javac.test.classpath}:\
+ ${build.test.classes.dir}
+run.test.modulepath=\
+ ${javac.test.modulepath}
+source.encoding=UTF-8
+src.dir=src
+test.src.dir=test
diff --git a/nbproject/project.xml b/nbproject/project.xml
new file mode 100644
index 0000000..7b80ed5
--- /dev/null
+++ b/nbproject/project.xml
@@ -0,0 +1,16 @@
+
+
+ org.netbeans.modules.java.j2seproject
+
+
+ gameoflife
+
+
+
+
+
+
+
+
+
+
diff --git a/src/gameoflife/Cellula.java b/src/gameoflife/Cellula.java
new file mode 100644
index 0000000..7b8f5af
--- /dev/null
+++ b/src/gameoflife/Cellula.java
@@ -0,0 +1,52 @@
+package gameoflife;
+
+public class Cellula {
+
+ boolean viva; //vero se viva
+ //Color colore = Color.BLACK; //colore della cellula
+ boolean destino; //lo stato successivo
+
+ //costruttore vuoto
+ public Cellula(){
+ this.viva = false;
+ this.destino = false;
+ }
+ //costruttore con parametri
+ public Cellula(boolean viva, boolean destino){
+ this.viva = viva;
+ this.destino = destino;
+ }
+
+ //verifica lo stato della cellula
+ public boolean diagnosi(){
+ return this.viva;
+ }
+
+ //decide che vive
+ public void vivi(){
+ this.viva = true;
+ }
+
+ //decide che muore
+ public void muori(){
+ this.viva = false;
+ }
+ //decide che domani vivra
+ public void vivrai(){
+ this.destino = true;
+ }
+
+ //decide che domani sara morta
+ public void morirai(){
+ this.destino = false;
+ }
+
+ //inverte lo stato vitale
+ public void toggleVita(){
+ this.viva = !this.viva;
+ }
+
+ public void impostaDestino(){
+ this.viva = this.destino;
+ }
+}
diff --git a/src/gameoflife/GameOfLifeApplet.java b/src/gameoflife/GameOfLifeApplet.java
new file mode 100644
index 0000000..4c19ef6
--- /dev/null
+++ b/src/gameoflife/GameOfLifeApplet.java
@@ -0,0 +1,342 @@
+package gameoflife;
+
+// importazione delle classi di libreria necessarie
+import java.applet.Applet;
+import java.awt.Color;
+import java.awt.Graphics;
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseListener;
+import java.awt.event.MouseMotionListener;
+import java.awt.event.ActionListener;
+import java.awt.event.*;
+import java.awt.*;
+
+public class GameOfLifeApplet extends Applet implements MouseListener, MouseMotionListener, ActionListener, Runnable {
+ //////////////////////////////////////////////
+ //VARIABILI DI DISEGNO DEL CONTESTO GRAFICO///
+
+ Image imgOffScreen;
+ Graphics gOffScreen;
+
+ Thread thAgg = new Thread(this);
+ private int coorX = 0, coorY = 0; //
+ private int rigClick = 0, colClick = 0; //
+ private int lato = 0; //
+ private int w = 0; //
+ private int h = 0; //
+ //////////////////////////////////////////////
+ Button bAvanti;
+ public static int numRighe = 440; //numero di colonne della griglia
+ public static int numColonne = 400; //numero di righe
+ private Cellula[][] griglia = new Cellula[numRighe][numColonne];
+ private Button bRandomFill1, bRandomFill2, bRandomFill3, bRandomFill4, bRandomFill5;
+
+ //istanzio un oggetto Griglia
+ @Override
+ public void init() {
+ this.setSize(800, 900);
+ this.setBackground(Color.BLUE);
+
+ this.addMouseListener(this);
+ this.addMouseMotionListener(this);
+
+ bAvanti = new Button("Play/Pause"); // assegno la label Avanti al pulsante avanti
+ bAvanti.addActionListener(this); // assegno l action listener al pulsante bAvanti
+ this.add(bAvanti); //aggiungo il pulsante al contesto grafico
+
+ bRandomFill1 = new Button("Fill Random 1 su 2");
+ bRandomFill1.addActionListener(this);
+ this.add(bRandomFill1);
+
+ bRandomFill2 = new Button("Fill Random 1 su 3");
+ bRandomFill2.addActionListener(this);
+ this.add(bRandomFill2);
+
+ bRandomFill3 = new Button("Fill Random 1 su 5");
+ bRandomFill3.addActionListener(this);
+ this.add(bRandomFill3);
+
+ bRandomFill4 = new Button("Fill Random 1 su 10");
+ bRandomFill4.addActionListener(this);
+ this.add(bRandomFill4);
+
+ bRandomFill5 = new Button("Fill Random 1 su 20");
+ bRandomFill5.addActionListener(this);
+ this.add(bRandomFill5);
+
+ imgOffScreen = createImage(this.getWidth(), this.getHeight());
+ gOffScreen = imgOffScreen.getGraphics();
+
+ for (int m = 0; m < numRighe; m++) {
+ for (int n = 0; n < numColonne; n++) {
+ griglia[m][n] = new Cellula(false, false);
+
+ if((m>60 && n>60) && (n < numColonne - 60 && m < numRighe - 60) && (m == 220 || n == 200)){
+ griglia[m][n].vivi();
+ griglia[m][n].vivrai();
+ }
+ }
+ }
+ }
+
+ @Override
+ public void update(Graphics g){
+ paint(g);
+ }
+
+ @Override
+ public void paint(Graphics g) {
+ w = this.getWidth(); //larghezza
+ h = this.getHeight(); //altezza
+
+ bAvanti.setLocation(10, (int) (h/10 * 0.6)); //riposiziono i pulsatni
+ bRandomFill1.setLocation(10, h/10); //riposiziono i pulsatni
+ bRandomFill2.setLocation(10,(int) (h/10 * 1.4)); //riposiziono i pulsatni
+ bRandomFill3.setLocation(10, (int) (h/10 * 1.8)); //riposiziono i pulsatni
+ bRandomFill4.setLocation(10, (int) (h/10 * 2.2)); //riposiziono i pulsatni
+ bRandomFill5.setLocation(10, (int) (h/10 * 2.6)); //riposiziono i pulsatni
+
+ //se ho piu rige che colonne
+ lato = w / numColonne;
+
+
+ gOffScreen.clearRect(0, 0, w, h);
+
+ gOffScreen.setColor(Color.BLACK);
+
+ //ciclo per la stampa della tabella
+ for (int m = 0; m < numRighe; m++) {
+ for (int n = 0; n < numColonne; n++) {
+
+ gOffScreen.fillRect(lato * n,lato * m, lato, lato);
+
+ if (griglia[m][n].diagnosi() == true) {
+ //in le il prossimo stato della cellula sara viva la colo ro verdo se no rossa
+ if(griglia[m][n].destino == true){
+ gOffScreen.setColor(Color.GREEN);
+ }
+ else if(griglia[m][n].destino == false){
+ gOffScreen.setColor(Color.RED);
+ }
+
+ gOffScreen.fillOval(lato * n, lato * m, lato, lato);
+
+ gOffScreen.setColor(Color.BLACK);
+ }
+ }
+ }
+
+ g.drawImage(imgOffScreen, 0, 0, bAvanti);
+ }
+
+ public void mouseClicked(MouseEvent e) {
+ //System.out.println(e.getButton());
+ if (e.getButton() == MouseEvent.BUTTON1) {
+ coorX = e.getX();
+ coorY = e.getY();
+
+ //trova in quale quadrato si e cliccato
+ trovaQuadratoCliccato();
+
+ griglia[rigClick][colClick].toggleVita();
+
+ } else if (e.getButton() == MouseEvent.BUTTON2) {
+ for (int rig = 0; rig < numRighe; rig++) {
+ for (int col = 0; col < numColonne; col++) {
+ griglia[rig][col].muori();
+ }
+ }
+ }
+ calcolaDestinoCellule();
+
+ repaint();
+ }
+
+ public void mouseDragged(MouseEvent e) {
+ coorX = e.getX();
+ coorY = e.getY();
+
+ if (e.getModifiers() == MouseEvent.BUTTON1_MASK) { //esegue solo se si preme il tasto sx del mouse che corrisponde al valore 1
+ trovaQuadratoCliccato();
+ griglia[rigClick][colClick].vivi();
+ } else if (e.getModifiers() == MouseEvent.BUTTON3_MASK) { //esegue solo se si preme il tasto dx del mouse che corrisponde al valore 3
+ trovaQuadratoCliccato();
+ griglia[rigClick][colClick].muori();
+ } else {
+ }
+
+ calcolaDestinoCellule();
+
+ repaint();
+ }
+
+ //questo metodo, conoscendo le coordinate x e y del clic setta la riga e la colonna in cui si trova la cellula cliccata
+ public void trovaQuadratoCliccato() {
+ //Trovo la colonna
+ for (int i = 0; i < numColonne; i++) {
+ if (coorX > i * lato) {
+ colClick = i;
+ }
+ }
+ //Trovo la riga
+ for (int i = 0; i < numRighe; i++) {
+ if (coorY > i * lato) {
+ rigClick = i;
+ }
+ }
+ }
+
+ //Quasto è il metodo di action Listener che viene attivato quando si preme il pulsante
+ @Override
+ public void actionPerformed(ActionEvent e) {
+ if (e.getSource() == bAvanti) {
+ if(!thAgg.isAlive()){
+ thAgg.start();
+ //System.out.println("start");
+ }
+ else if(!thAgg.isInterrupted()){
+ thAgg.interrupt();
+ thAgg = new Thread(this);
+ //System.out.println("interr");
+ }
+ }
+ else if (e.getSource() == bRandomFill1) {
+ randomFill(2);
+ }
+ else if (e.getSource() == bRandomFill2) {
+ randomFill(3);
+ }
+ else if (e.getSource() == bRandomFill3) {
+ randomFill(5);
+ }
+ else if (e.getSource() == bRandomFill4) {
+ randomFill(10);
+ }
+ else if (e.getSource() == bRandomFill5) {
+ randomFill(20);
+ }
+ }
+
+ public void randomFill(int value){
+
+ for (int rig = 0; rig < numRighe; rig++) {
+ for (int col = 0; col < numColonne; col++) {
+ //genero un valore intero da 0 al param passato,
+ // se random ritorna un val <= 1 allora la setta viva se no morta
+ if(Math.rint(Math.random()*value) <= 1) griglia[rig][col].vivi();
+ else griglia[rig][col].muori();
+ }
+ }
+ calcolaDestinoCellule();
+
+ repaint();
+ }
+
+ //con questo metodo calcolo il destino delle cellule, ovvero lo stato successivo che devono avere
+ public void calcolaDestinoCellule() {
+ int vicini = 0; //serve per calolare le cellule vicine
+ for (int rig = 0; rig < numRighe; rig++) {
+ for (int col = 0; col < numColonne; col++) {
+ // conto le cellule vive vicino a questa
+ if (col > 0 && rig < numRighe - 1) {
+ if (griglia[rig + 1][col - 1].diagnosi()) {
+ vicini++;
+ }
+ }
+ if (rig < numRighe - 1) {
+ if (griglia[rig + 1][col].diagnosi()) {
+ vicini++;
+ }
+ }
+ if (col < numColonne - 1 && rig < numRighe - 1) {
+ if (griglia[rig + 1][col + 1].diagnosi()) {
+ vicini++;
+ }
+ }
+ if (col > 0) {
+ if (griglia[rig][col - 1].diagnosi()) {
+ vicini++;
+ }
+ }
+ if (col < numColonne - 1) {
+ if (griglia[rig][col + 1].diagnosi()) {
+ vicini++;
+ }
+ }
+ if (col > 0 && rig > 0) {
+ if (griglia[rig - 1][col - 1].diagnosi()) {
+ vicini++;
+ }
+ }
+ if (rig > 0) {
+ if (griglia[rig - 1][col].diagnosi()) {
+ vicini++;
+ }
+ }
+ if (rig > 0 && col < numColonne - 1) {
+ if (griglia[rig - 1][col + 1].diagnosi()) {
+ vicini++;
+ }
+ }
+
+ //se la cellula è viva e ha 2 o 3 vicini allora rimane viva, altrimenti muore
+ if ((griglia[rig][col].diagnosi() == true && vicini == 2) || (griglia[rig][col].diagnosi() == true && vicini == 3)) {
+ griglia[rig][col].vivrai();
+ } else {
+ griglia[rig][col].morirai();
+ }
+
+ //se la cellula è morta e ha 3 vicini allora vive
+ if (griglia[rig][col].diagnosi() == false && vicini == 3) {
+ griglia[rig][col].vivrai();
+ } else if (griglia[rig][col].diagnosi() == false) {
+ griglia[rig][col].morirai();
+ } else {
+ }
+
+ vicini = 0; // resetto il contatore
+ }
+ }
+ }
+
+ public void eseguiDestino() {
+ for (int rig = 0; rig < numRighe; rig++) {
+ for (int col = 0; col < numColonne; col++) {
+ griglia[rig][col].impostaDestino();
+ }
+ }
+ }
+
+ public void mouseMoved(MouseEvent e) {
+ }
+
+ public void mousePressed(MouseEvent e) {
+ }
+
+ public void mouseReleased(MouseEvent e) {
+ }
+
+ public void mouseEntered(MouseEvent e) {
+ }
+
+ public void mouseExited(MouseEvent e) {
+ }
+
+ @Override
+ public void run() {
+ boolean flag = true;
+ while (flag) {
+ try {
+ Thread.sleep(80);
+
+ eseguiDestino();
+
+ calcolaDestinoCellule();
+
+ repaint();
+ } catch (InterruptedException ex) {
+ flag = false;
+ }
+ }
+ }
+}