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Assets/Bhaptics/SDK2/Scripts/AutoGenerated/BhapticsEvent.cs
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64
Assets/Bhaptics/SDK2/Scripts/AutoGenerated/BhapticsEvent.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Bhaptics.SDK2
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{
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using System;
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using UnityEngine;
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public class BhapticsEvent
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{
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public const string WAIST_LEFT = "waist_left";
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public const string DRINKPOTION = "drinkpotion";
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public const string SHOULDER_RIGHT = "shoulder_right";
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public const string FLAMEBURNING = "flameburning";
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public const string EXPLOSION = "explosion";
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public const string FOREARM_RIGHT = "forearm_right";
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public const string HEALING = "healing";
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public const string CHEST_RIGHT = "chest_right";
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public const string STEP_LINK = "step_link";
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public const string FOREARM_LEFT = "forearm_left";
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public const string HEARTBEAT_FAST = "heartbeat_fast";
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public const string HEAD_RIGHT = "head_right";
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public const string GAME_START = "game_start";
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public const string SHOULDER_LEFT = "shoulder_left";
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public const string HEARTBEAT = "heartbeat";
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public const string HEAD_ALL = "head_all";
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public const string HAPTIC_STEP_LINK_PERFECT = "haptic_step_link_perfect";
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public const string HEAD_LEFT = "head_left";
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public const string ELECTRICSHOCK = "electricshock";
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public const string EATFOOD = "eatfood";
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public const string WAIST_RIGHT = "waist_right";
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public const string CHEST_LEFT = "chest_left";
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}
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}
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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