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Assets/Plugins/CodeAssist/Editor/NetMQPublisher.cs
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792
Assets/Plugins/CodeAssist/Editor/NetMQPublisher.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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using NetMQ;
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using NetMQ.Sockets;
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using System.Threading;
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using Task = System.Threading.Tasks.Task;
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//using CancellationToken = System.Threading;
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using Application = UnityEngine.Application;
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#nullable enable
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//**--
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// can also do this for better clear, sometimes it gets locked
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// https://answers.unity.com/questions/704066/callback-before-unity-reloads-editor-assemblies.html#
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namespace Meryel.UnityCodeAssist.Editor
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{
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public class NetMQPublisher : Synchronizer.Model.IProcessor
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{
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PublisherSocket? pubSocket;
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readonly string pubConnString;
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Task? pullTask;
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CancellationTokenSource? pullTaskCancellationTokenSource;
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readonly Synchronizer.Model.Manager syncMngr;
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public List<Synchronizer.Model.Connect> clients;
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Synchronizer.Model.Connect? _self;
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Synchronizer.Model.Connect Self => _self!;
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void InitializeSelf()
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{
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var projectPath = CommonTools.GetProjectPath();
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_self = new Synchronizer.Model.Connect()
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{
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ModelVersion = Synchronizer.Model.Utilities.Version,
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ProjectPath = projectPath,
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ProjectName = getProjectName(),
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ContactInfo = $"Unity {Application.unityVersion}",
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AssemblyVersion = Assister.Version,
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};
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string getProjectName()
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{
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string[] s = projectPath.Split('/');
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string projectName = s[s.Length - 2];
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//Logg("project = " + projectName);
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return projectName;
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}
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}
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public static void LogContext()
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{
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Serilog.Log.Debug("LogginContext begin");
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//var context = typeof(NetMQConfig).GetProperty("Context", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null);
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var context = typeof(NetMQConfig).GetField("s_ctx", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null);
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Serilog.Log.Debug("context: {Context}", context);
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if (context == null)
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return;
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var starting = context.GetType().GetField("m_starting", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(context);
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Serilog.Log.Debug("starting: {Starting}", starting);
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var terminating = context.GetType().GetField("m_terminating", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(context);
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Serilog.Log.Debug("terminating: {Terminating}", terminating);
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var sockets = context.GetType().GetField("m_sockets", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(context);
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//Logg("sockets:" + sockets);
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//var socketList = sockets as System.Collections.IList;
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if (sockets is System.Collections.IList socketList)
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{
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Serilog.Log.Debug("socketList: {SocketList} [{Count}]", socketList, socketList.Count);
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foreach (var socketItem in socketList)
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{
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Serilog.Log.Debug("socketItem: {SocketItem}", socketItem);
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}
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}
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var endPoints = context.GetType().GetField("m_endpoints", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(context);
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//Logg("endPoints:" + endPoints);
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//var endPointDict = endPoints as System.Collections.IDictionary;
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if (endPoints is System.Collections.IDictionary endPointDict)
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{
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Serilog.Log.Debug("endPointDict: {EndPointDict} ,{Count}", endPointDict, endPointDict.Count);
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foreach (var endPointDictKey in endPointDict.Keys)
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{
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Serilog.Log.Debug("endPointDictKey: {EndPointDictKey} => {EndPointDictValue}", endPointDictKey, endPointDict[endPointDictKey]);
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}
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}
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Serilog.Log.Debug("LogginContext end");
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}
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bool isBind = false;
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public NetMQPublisher()
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{
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// LogContext();
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Serilog.Log.Debug("NetMQ server initializing, begin");
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InitializeSelf();
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clients = new List<Synchronizer.Model.Connect>();
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syncMngr = new Synchronizer.Model.Manager(this);
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var (pubSub, pushPull) = Synchronizer.Model.Utilities.GetConnectionString(Self!.ProjectPath);
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pubConnString = pubSub;
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//NetMQConfig.Linger = new TimeSpan(0);
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//pub = new Publisher();
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pubSocket = new PublisherSocket();
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pubSocket.Options.SendHighWatermark = 1000;
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Serilog.Log.Debug("NetMQ server initializing, Publisher socket binding... {PubConnString}", pubConnString);
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//pubSocket.Bind("tcp://127.0.0.1:12349");
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try
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{
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pubSocket.Bind(pubConnString);
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isBind = true;
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Serilog.Log.Debug("NetMQ server initializing, Publisher socket bound");
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}
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catch (AddressAlreadyInUseException ex)
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{
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Serilog.Log.Warning(ex, "NetMQ.AddressAlreadyInUseException");
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LogContext();
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Serilog.Log.Warning("NetMQ.AddressAlreadyInUseException disposing pubSocket");
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pubSocket.Dispose();
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pubSocket = null;
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return;
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}
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catch (System.Net.Sockets.SocketException ex)
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{
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Serilog.Log.Warning(ex, "Socket exception");
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LogContext();
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Serilog.Log.Warning("Socket exception disposing pubSocket");
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pubSocket.Dispose();
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pubSocket = null;
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return;
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}
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//pubSocket.SendReady += PubSocket_SendReady;
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//SendConnect();
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pullTaskCancellationTokenSource = new CancellationTokenSource();
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//pullThread = new System.Threading.Thread(async () => await PullAsync(conn.pushPull, pullThreadCancellationTokenSource.Token));
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//pullThread = new System.Threading.Thread(() => InitPull(conn.pushPull, pullTaskCancellationTokenSource.Token));
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//pullThread.Start();
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//Task.Run(() => InitPullAsync());
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/*
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pullTask = Task.Factory.StartNew(
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() => InitPull(conn.pushPull, pullTaskCancellationTokenSource.Token), pullTaskCancellationTokenSource.Token,
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System.Threading.Tasks.TaskCreationOptions.LongRunning, System.Threading.Tasks.TaskScheduler.Current);
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*/
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pullTask = Task.Factory.StartNew(
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() => InitPull(pushPull, pullTaskCancellationTokenSource.Token),
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System.Threading.Tasks.TaskCreationOptions.LongRunning);
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//InitPull(conn.pushPull);
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Serilog.Log.Debug("NetMQ server initializing, initialized");
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// need to sleep here, clients will take some time to start subscribing
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// https://github.com/zeromq/netmq/issues/482#issuecomment-182200323
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Thread.Sleep(1000);
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SendConnect();
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}
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private void InitPull(string connectionString, CancellationToken cancellationToken)
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{
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using (var runtime = new NetMQRuntime())
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{
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runtime.Run(//cancellationToken,
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PullAsync(connectionString, cancellationToken)
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);
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Serilog.Log.Debug("Puller runtime ended");
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}
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Serilog.Log.Debug("Puller runtime disposed");
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}
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async Task PullAsync(string connectionString, CancellationToken cancellationToken)
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{
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Serilog.Log.Debug("Puller begin");
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using (var pullSocket = new PullSocket(connectionString))
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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string header, content;
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try
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{
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var headerTuple = await pullSocket.ReceiveFrameStringAsync(cancellationToken);
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var contentTuple = await pullSocket.ReceiveFrameStringAsync(cancellationToken);
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header = headerTuple.Item1;
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content = contentTuple.Item1;
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}
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catch (System.Threading.Tasks.TaskCanceledException)
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{
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// Cancellation (token) requested
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break;
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}
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Serilog.Log.Debug("Pulled: {Header}, {Content}", header, content);
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if (cancellationToken.IsCancellationRequested)
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break;
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//**--optimize here, pass only params
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MainThreadDispatcher.Add(() => syncMngr.ProcessMessage(header, content));
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//syncMngr.ProcessMessage(header.Item1, content.Item1);
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}
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Serilog.Log.Debug("Puller closing");
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pullSocket.Unbind(connectionString);
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pullSocket.Close();
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Serilog.Log.Debug("Puller closed");
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}
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Serilog.Log.Debug("Puller disposed");
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}
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public void Clear()
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{
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// LogContext();
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Serilog.Log.Debug("NetMQ clearing, begin 1, pullTaskCancellationTokenSource: {PullTaskCancellationTokenSource}", pullTaskCancellationTokenSource);
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pullTaskCancellationTokenSource?.Cancel();
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Serilog.Log.Verbose("NetMQ clearing, begin 2, pubSocket: {PubSocket}", pubSocket);
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var pubSocketDebugStr = pubSocket?.ToString();
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Serilog.Log.Debug("NetMQ clearing, begin 3, isBind: {IsBind}", isBind);
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if (isBind)
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{
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pubSocket?.Unbind(pubConnString);
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isBind = false;
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}
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Serilog.Log.Verbose("NetMQ clearing, begin 4");
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pubSocket?.Close();
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Serilog.Log.Verbose("NetMQ clearing, begin 5");
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pubSocket?.Dispose();
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Serilog.Log.Verbose("NetMQ clearing, begin 6");
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pubSocket = null;
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Serilog.Log.Debug("NetMQ clearing, publisher closed pubSocketDebugStr: {PubSocketDebugStr}", pubSocketDebugStr);
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try
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{
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Serilog.Log.Debug("NetMQ clearing, Task 1 begin");
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if (pullTask != null && !pullTask.Wait(1000))
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Serilog.Log.Warning("NetMQ clearing, pull task termination failed");
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Serilog.Log.Verbose("NetMQ clearing, Task 2 waited");
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pullTask?.Dispose();
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pullTask = null;
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Serilog.Log.Debug("NetMQ clearing, Task 3 disposed");
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}
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catch (Exception ex)
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{
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//Console.WriteLine($"\n{nameof(OperationCanceledException)} thrown\n");
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Serilog.Log.Error(ex, "NetMQ clearing, pull task");
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}
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finally
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{
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pullTaskCancellationTokenSource?.Dispose();
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pullTaskCancellationTokenSource = null;
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Serilog.Log.Debug("NetMQ clearing, task cancelled");
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}
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Serilog.Log.Debug("NetMQ clearing, cleaning up");
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//pullSocket?.Close();
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NetMQConfig.Cleanup(false); // Must be here to work more than once. Also argument false is important, otherwise might freeze Unity upon exit or domain reload
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//pullThread?.Abort();
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Serilog.Log.Debug("NetMQ clearing, cleared");
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}
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string SerializeObject<T>(T obj)
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where T : class
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{
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// Odin cant serialize string arrays, https://github.com/TeamSirenix/odin-serializer/issues/26
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//var buffer = OdinSerializer.SerializationUtility.SerializeValue<T>(obj, OdinSerializer.DataFormat.JSON);
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//var str = System.Text.Encoding.UTF8.GetString(buffer, 0, buffer.Length);
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// Newtonsoft works fine, but needs package reference
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//var str = Newtonsoft.Json.JsonConvert.SerializeObject(obj);
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// not working
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//var str = EditorJsonUtility.ToJson(obj);
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// needs nuget
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//System.Text.Json.JsonSerializer;
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var str = TinyJson.JsonWriter.ToJson(obj);
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return str;
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}
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void SendAux(Synchronizer.Model.IMessage message, bool logContent = true)
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{
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if (message == null)
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return;
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SendAux(message.GetType().Name, message, logContent);
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}
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void SendAux(string messageType, object content, bool logContent = true)
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{
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if (logContent)
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Serilog.Log.Debug("Publishing {MessageType} {@Content}", messageType, content);
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else
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Serilog.Log.Debug("Publishing {MessageType}", messageType);
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var publisher = pubSocket;
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if (publisher != null)
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publisher.SendMoreFrame(messageType).SendFrame(SerializeObject(content));
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else
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Serilog.Log.Error("Publisher socket is null");
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}
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public void SendConnect()
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{
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var connect = Self;
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SendAux(connect);
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}
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public void SendDisconnect()
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{
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var disconnect = new Synchronizer.Model.Disconnect()
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{
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ModelVersion = Self.ModelVersion,
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ProjectPath = Self.ProjectPath,
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ProjectName = Self.ProjectName,
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ContactInfo = Self.ContactInfo,
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AssemblyVersion = Self.AssemblyVersion,
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};
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SendAux(disconnect);
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}
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public void SendConnectionInfo()
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{
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var connectionInfo = new Synchronizer.Model.ConnectionInfo()
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{
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ModelVersion = Self.ModelVersion,
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ProjectPath = Self.ProjectPath,
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ProjectName = Self.ProjectName,
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ContactInfo = Self.ContactInfo,
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AssemblyVersion = Self.AssemblyVersion,
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};
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SendAux(connectionInfo);
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}
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public void SendHandshake()
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{
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var handshake = new Synchronizer.Model.Handshake();
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SendAux(handshake);
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}
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public void SendRequestInternalLog()
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{
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var requestInternalLog = new Synchronizer.Model.RequestInternalLog();
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SendAux(requestInternalLog);
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}
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|
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public void SendInternalLog()
|
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{
|
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var internalLog = new Synchronizer.Model.InternalLog()
|
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{
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LogContent = Logger.ELogger.GetInternalLogContent(),
|
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};
|
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|
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SendAux(internalLog, logContent: false);
|
||||
}
|
||||
|
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|
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void SendStringArrayAux(string id, string[] array)
|
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{
|
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var stringArray = new Synchronizer.Model.StringArray()
|
||||
{
|
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Id = id,
|
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Array = array,
|
||||
};
|
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SendAux(stringArray);
|
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}
|
||||
|
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void SendStringArrayContainerAux(params (string id, string[] array)[] container)
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{
|
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var stringArrayContainer = new Synchronizer.Model.StringArrayContainer()
|
||||
{
|
||||
Container = new Synchronizer.Model.StringArray[container.Length],
|
||||
};
|
||||
|
||||
for (int i = 0; i < container.Length; i++)
|
||||
{
|
||||
stringArrayContainer.Container[i] = new Synchronizer.Model.StringArray
|
||||
{
|
||||
Id = container[i].id,
|
||||
Array = container[i].array
|
||||
};
|
||||
}
|
||||
|
||||
SendAux(stringArrayContainer);
|
||||
}
|
||||
|
||||
public void SendTags(string[] tags) =>
|
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SendStringArrayAux(Synchronizer.Model.Ids.Tags, tags);
|
||||
|
||||
/*
|
||||
{
|
||||
|
||||
var tags = new Synchronizer.Model.Tags()
|
||||
{
|
||||
TagArray = tagArray,
|
||||
};
|
||||
|
||||
var serialized = Newtonsoft.Json.JsonConvert.SerializeObject(tags);
|
||||
|
||||
pubSocket.SendMoreFrame(nameof(Synchronizer.Model.Tags)).SendFrame(serialized);
|
||||
|
||||
|
||||
}*/
|
||||
|
||||
public void SendLayers(string[] layerIndices, string[] layerNames)
|
||||
{
|
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/*
|
||||
var layers = new Synchronizer.Model.Layers()
|
||||
{
|
||||
LayerIndices = layerIndices,
|
||||
LayerNames = layerNames,
|
||||
};
|
||||
|
||||
var serialized = Newtonsoft.Json.JsonConvert.SerializeObject(layers);
|
||||
|
||||
pubSocket.SendMoreFrame(nameof(Synchronizer.Model.Layers)).SendFrame(serialized);
|
||||
*/
|
||||
|
||||
//SendStringArrayAux(Synchronizer.Model.Ids.Layers, layerNames);
|
||||
//SendStringArrayAux(Synchronizer.Model.Ids.LayerIndices, layerIndices);
|
||||
SendStringArrayContainerAux(
|
||||
(Synchronizer.Model.Ids.Layers, layerNames),
|
||||
(Synchronizer.Model.Ids.LayerIndices, layerIndices)
|
||||
);
|
||||
}
|
||||
|
||||
public void SendSortingLayers(string[] sortingLayers, string[] sortingLayerIds, string[] sortingLayerValues)
|
||||
{
|
||||
//SendStringArrayAux(Synchronizer.Model.Ids.SortingLayers, sortingLayers);
|
||||
//SendStringArrayAux(Synchronizer.Model.Ids.SortingLayerIds, sortingLayerIds);
|
||||
//SendStringArrayAux(Synchronizer.Model.Ids.SortingLayerValues, sortingLayerValues);
|
||||
|
||||
SendStringArrayContainerAux(
|
||||
(Synchronizer.Model.Ids.SortingLayers, sortingLayers),
|
||||
(Synchronizer.Model.Ids.SortingLayerIds, sortingLayerIds),
|
||||
(Synchronizer.Model.Ids.SortingLayerValues, sortingLayerValues)
|
||||
);
|
||||
}
|
||||
|
||||
public void SendPlayerPrefs(string[] playerPrefKeys, string[] playerPrefValues,
|
||||
string[] playerPrefStringKeys, string[] playerPrefIntegerKeys, string[] playerPrefFloatKeys)
|
||||
{
|
||||
SendStringArrayContainerAux(
|
||||
(Synchronizer.Model.Ids.PlayerPrefKeys, playerPrefKeys),
|
||||
(Synchronizer.Model.Ids.PlayerPrefValues, playerPrefValues),
|
||||
(Synchronizer.Model.Ids.PlayerPrefStringKeys, playerPrefStringKeys),
|
||||
(Synchronizer.Model.Ids.PlayerPrefIntegerKeys, playerPrefIntegerKeys),
|
||||
(Synchronizer.Model.Ids.PlayerPrefFloatKeys, playerPrefFloatKeys)
|
||||
);
|
||||
}
|
||||
|
||||
public void SendEditorPrefs(string[] editorPrefKeys, string[] editorPrefValues,
|
||||
string[] editorPrefStringKeys, string[] editorPrefIntegerKeys, string[] editorPrefFloatKeys,
|
||||
string[] editorPrefBooleanKeys)
|
||||
{
|
||||
SendStringArrayContainerAux(
|
||||
(Synchronizer.Model.Ids.EditorPrefKeys, editorPrefKeys),
|
||||
(Synchronizer.Model.Ids.EditorPrefValues, editorPrefValues),
|
||||
(Synchronizer.Model.Ids.EditorPrefStringKeys, editorPrefStringKeys),
|
||||
(Synchronizer.Model.Ids.EditorPrefIntegerKeys, editorPrefIntegerKeys),
|
||||
(Synchronizer.Model.Ids.EditorPrefFloatKeys, editorPrefFloatKeys),
|
||||
(Synchronizer.Model.Ids.EditorPrefBooleanKeys, editorPrefBooleanKeys)
|
||||
);
|
||||
}
|
||||
|
||||
public void SendInputManager(string[] axisNames, string[] axisInfos, string[] buttonKeys, string[] buttonAxis, string[] joystickNames)
|
||||
{
|
||||
SendStringArrayContainerAux(
|
||||
(Synchronizer.Model.Ids.InputManagerAxes, axisNames),
|
||||
(Synchronizer.Model.Ids.InputManagerAxisInfos, axisInfos),
|
||||
(Synchronizer.Model.Ids.InputManagerButtonKeys, buttonKeys),
|
||||
(Synchronizer.Model.Ids.InputManagerButtonAxis, buttonAxis),
|
||||
(Synchronizer.Model.Ids.InputManagerJoystickNames, joystickNames)
|
||||
);
|
||||
}
|
||||
|
||||
public void SendScriptMissing(string component)
|
||||
{
|
||||
var scriptMissing = new Synchronizer.Model.ScriptMissing()
|
||||
{
|
||||
Component = component,
|
||||
};
|
||||
|
||||
SendAux(scriptMissing);
|
||||
}
|
||||
|
||||
public void SendGameObject(GameObject go)
|
||||
{
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
Serilog.Log.Debug("SendGO: {GoName}", go.name);
|
||||
|
||||
var dataOfSelf = go.ToSyncModel(priority:10000);
|
||||
if (dataOfSelf != null)
|
||||
SendAux(dataOfSelf);
|
||||
|
||||
var dataOfHierarchy = go.ToSyncModelOfHierarchy();
|
||||
if (dataOfHierarchy != null)
|
||||
{
|
||||
foreach (var doh in dataOfHierarchy)
|
||||
SendAux(doh);
|
||||
}
|
||||
|
||||
var dataOfComponents = go.ToSyncModelOfComponents();
|
||||
if (dataOfComponents != null)
|
||||
{
|
||||
foreach (var doc in dataOfComponents)
|
||||
SendAux(doc);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SendScriptableObject(ScriptableObject so)
|
||||
{
|
||||
Serilog.Log.Debug("SendSO: {SoName}", so.name);
|
||||
|
||||
var dataOfSo = so.ToSyncModel();
|
||||
if (dataOfSo != null)
|
||||
SendAux(dataOfSo);
|
||||
}
|
||||
|
||||
public void SendAnalyticsEvent(string type, string content)
|
||||
{
|
||||
var dataOfAe = new Synchronizer.Model.AnalyticsEvent()
|
||||
{
|
||||
EventType = type,
|
||||
EventContent = content
|
||||
};
|
||||
SendAux(dataOfAe);
|
||||
}
|
||||
|
||||
public void SendErrorReport(string errorMessage, string stack, string type)
|
||||
{
|
||||
var dataOfER = new Synchronizer.Model.ErrorReport()
|
||||
{
|
||||
ErrorMessage = errorMessage,
|
||||
ErrorStack = stack,
|
||||
ErrorType = type,
|
||||
};
|
||||
SendAux(dataOfER);
|
||||
}
|
||||
|
||||
public void SendRequestVerboseType(string type, string docPath)
|
||||
{
|
||||
var dataOfRVT = new Synchronizer.Model.RequestVerboseType()
|
||||
{
|
||||
Type = type,
|
||||
DocPath = docPath,
|
||||
};
|
||||
SendAux(dataOfRVT);
|
||||
}
|
||||
|
||||
|
||||
|
||||
string Synchronizer.Model.IProcessor.Serialize<T>(T value)
|
||||
{
|
||||
//return System.Text.Json.JsonSerializer.Serialize<T>(value);
|
||||
//return Newtonsoft.Json.JsonConvert.SerializeObject(value);
|
||||
return SerializeObject(value);
|
||||
}
|
||||
T Synchronizer.Model.IProcessor.Deserialize<T>(string data)
|
||||
{
|
||||
//return System.Text.Json.JsonSerializer.Deserialize<T>(data)!;
|
||||
//return Newtonsoft.Json.JsonConvert.DeserializeObject<T>(data)!;
|
||||
return TinyJson.JsonParser.FromJson<T>(data)!;
|
||||
|
||||
//byte[] buffer = System.Text.Encoding.UTF8.GetBytes(data);
|
||||
//T val = OdinSerializer.SerializationUtility.DeserializeValue<T>(buffer, OdinSerializer.DataFormat.JSON);
|
||||
//return val;
|
||||
}
|
||||
|
||||
//**--make sure all Synchronizer.Model.IProcessor.Process methods are thread-safe
|
||||
|
||||
// a new client has connected
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Connect connect)
|
||||
{
|
||||
if (connect.ModelVersion != Self.ModelVersion)
|
||||
{
|
||||
Serilog.Log.Error("Version mismatch with {ContactInfo}. Please update your asset and reinstall the Visual Studio extension. {ContactModel} != {SelfModel}", connect.ContactInfo, connect.ModelVersion, Self.ModelVersion);
|
||||
return;
|
||||
}
|
||||
|
||||
if (connect.ProjectPath != Self.ProjectPath)
|
||||
{
|
||||
Serilog.Log.Error("Project mismatch with {ProjectName}. '{ConnectPath}' != '{SelfPath}'", connect.ProjectName, connect.ProjectPath, Self.ProjectPath);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!clients.Any(c => c.ContactInfo == connect.ContactInfo))
|
||||
{
|
||||
clients.Add(connect);
|
||||
}
|
||||
|
||||
SendHandshake();
|
||||
if (ScriptFinder.GetActiveGameObject(out var activeGO))
|
||||
SendGameObject(activeGO);
|
||||
Assister.SendTagsAndLayers();
|
||||
}
|
||||
|
||||
// a new client is online and requesting connection
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestConnect requestConnect)
|
||||
{
|
||||
SendConnect();
|
||||
}
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Disconnect disconnect)
|
||||
{
|
||||
var client = clients.FirstOrDefault(c => c.ContactInfo == disconnect.ContactInfo);
|
||||
if (client == null)
|
||||
return;
|
||||
|
||||
clients.Remove(client);
|
||||
}
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ConnectionInfo connectionInfo)
|
||||
{
|
||||
if (connectionInfo.ModelVersion != Self.ModelVersion)
|
||||
{
|
||||
Serilog.Log.Error("Version mismatch with {ContactInfo}. Please update your asset and reinstall the Visual Studio extension. {ContactModel} != {SelfModel}", connectionInfo.ContactInfo, connectionInfo.ModelVersion, Self.ModelVersion);
|
||||
return;
|
||||
}
|
||||
|
||||
if (connectionInfo.ProjectPath != Self.ProjectPath)
|
||||
{
|
||||
Serilog.Log.Error("Project mismatch with {ProjectName}. '{ConnectPath}' != '{SelfPath}'", connectionInfo.ProjectName, connectionInfo.ProjectPath, Self.ProjectPath);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!clients.Any(c => c.ContactInfo == connectionInfo.ContactInfo))
|
||||
{
|
||||
SendConnect();
|
||||
}
|
||||
else
|
||||
{
|
||||
SendHandshake();
|
||||
if (ScriptFinder.GetActiveGameObject(out var activeGO))
|
||||
SendGameObject(activeGO);
|
||||
Assister.SendTagsAndLayers();
|
||||
}
|
||||
}
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestConnectionInfo requestConnectionInfo)
|
||||
{
|
||||
SendConnectionInfo();
|
||||
}
|
||||
/*
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Layers layers)
|
||||
{
|
||||
|
||||
}
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Tags tags)
|
||||
{
|
||||
|
||||
}
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.SortingLayers sortingLayers)
|
||||
{
|
||||
|
||||
}*/
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.StringArray stringArray)
|
||||
{
|
||||
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.StringArray)");
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.StringArrayContainer stringArrayContainer)
|
||||
{
|
||||
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.StringArrayContainer)");
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.GameObject gameObject)
|
||||
{
|
||||
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.GameObject)");
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ComponentData component)
|
||||
{
|
||||
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ComponentData)");
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestScript requestScript)
|
||||
{
|
||||
if (requestScript.DeclaredTypes == null || requestScript.DeclaredTypes.Length == 0)
|
||||
return;
|
||||
|
||||
var documentPath = requestScript.DocumentPath;
|
||||
|
||||
foreach (var declaredType in requestScript.DeclaredTypes)
|
||||
{
|
||||
if (ScriptFinder.FindInstanceOfType(declaredType, documentPath, out var go, out var so))
|
||||
{
|
||||
if (go != null)
|
||||
SendGameObject(go);
|
||||
else if (so != null)
|
||||
SendScriptableObject(so);
|
||||
else
|
||||
Serilog.Log.Warning("Invalid instance of type");
|
||||
}
|
||||
else
|
||||
{
|
||||
SendScriptMissing(declaredType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ScriptMissing scriptMissing)
|
||||
{
|
||||
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ScriptMissing)");
|
||||
}
|
||||
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Handshake handshake)
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestInternalLog requestInternalLog)
|
||||
{
|
||||
SendInternalLog();
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.InternalLog internalLog)
|
||||
{
|
||||
Logger.ELogger.VsInternalLog = internalLog.LogContent;
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.AnalyticsEvent analyticsEvent)
|
||||
{
|
||||
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.AnalyticsEvent)");
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ErrorReport errorReport)
|
||||
{
|
||||
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ErrorReport)");
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestVerboseType requestVerboseType)
|
||||
{
|
||||
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestVerboseType)");
|
||||
}
|
||||
|
||||
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestLazyLoad requestLazyLoad)
|
||||
{
|
||||
Monitor.LazyLoad(requestLazyLoad.Category);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue