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Assets/Plugins/CodeAssist/Editor/StatusWindow.cs
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81
Assets/Plugins/CodeAssist/Editor/StatusWindow.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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#nullable enable
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namespace Meryel.UnityCodeAssist.Editor
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{
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public class StatusWindow : EditorWindow
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{
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GUIStyle? styleLabel;
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public static void Display()
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{
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// Get existing open window or if none, make a new one:
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var window = GetWindow<StatusWindow>();
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window.Show();
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NetMQInitializer.Publisher?.SendConnectionInfo();
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Serilog.Log.Debug("Displaying status window");
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NetMQInitializer.Publisher?.SendAnalyticsEvent("Gui", "StatusWindow_Display");
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}
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private void OnEnable()
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{
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//**--icon
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//var icon = AssetDatabase.LoadAssetAtPath<Texture>("Assets/Sprites/Gear.png");
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//titleContent = new GUIContent("Code Assist", icon);
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titleContent = new GUIContent(Assister.Title);
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}
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private void OnGUI()
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{
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var hasAnyClient = NetMQInitializer.Publisher?.clients.Any() == true;
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styleLabel ??= new GUIStyle(GUI.skin.label)
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{
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wordWrap = true,
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alignment = TextAnchor.MiddleLeft,
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};
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if (hasAnyClient)
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{
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EditorGUILayout.LabelField($"Code Assist is working!", styleLabel, GUILayout.ExpandWidth(true));
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foreach (var client in NetMQInitializer.Publisher!.clients)
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{
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EditorGUILayout.LabelField($"Connected to {client.ContactInfo}", styleLabel, GUILayout.ExpandWidth(true));
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}
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}
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else
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{
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EditorGUILayout.LabelField($"Code Assist isn't working!", styleLabel, GUILayout.ExpandWidth(true));
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EditorGUILayout.LabelField($"No IDE found", styleLabel, GUILayout.ExpandWidth(true));
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}
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#if MERYEL_UCA_LITE_VERSION
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EditorGUILayout.LabelField($"", styleLabel, GUILayout.ExpandWidth(true));
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EditorGUILayout.LabelField($"This is the lite version of Code Assist with limited features.", styleLabel, GUILayout.ExpandWidth(true));
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EditorGUILayout.LabelField($"To unlock all of the features, get the full version.", styleLabel, GUILayout.ExpandWidth(true));
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if (GUILayout.Button("Get full version"))
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{
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Application.OpenURL("http://u3d.as/2N2H");
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}
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#endif // MERYEL_UCA_LITE_VERSION
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}
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}
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}
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