first commit
This commit is contained in:
commit
aa44d3ad70
1585 changed files with 277994 additions and 0 deletions
|
@ -0,0 +1,78 @@
|
|||
Shader "VR/TunnelingVignette"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_ApertureSize("Aperture Size", Range(0, 1)) = 0.7
|
||||
_FeatheringEffect("Feathering Effect", Range(0, 1)) = 0.2
|
||||
_VignetteColor("Vignette Color", Color) = (0, 0, 0, 1)
|
||||
_VignetteColorBlend("Vignette Color Blend", Color) = (0, 0, 0, 1)
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "Queue" = "Transparent+5" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ZTest Always
|
||||
ZWrite Off
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
float4 _VignetteColor;
|
||||
float4 _VignetteColorBlend;
|
||||
float _ApertureSize;
|
||||
float _FeatheringEffect;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
return o;
|
||||
}
|
||||
|
||||
UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex);
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
float uvY = i.uv.y;
|
||||
float alphaMin = (0.5 - sqrt(0.25 - ((_ApertureSize * _ApertureSize) * 0.25)));
|
||||
float alpha = saturate(((uvY - alphaMin) / (_FeatheringEffect * _FeatheringEffect + 0.0001)));
|
||||
fixed4 color = lerp(_VignetteColor, _VignetteColorBlend, uvY * 2);
|
||||
color.w *= alpha;
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue